[MoE] First steps in erepublik - 2
Japanese Interior Service
Hi everyone!
Let's continue our small series where it left off! What can you use energy? Basically three things: work, training and fighting. However, there is a fourth one, the journey is only partially true. Today, the first we will get to know.
You can work as a employee or in your own firms as a manager. It cost 10 energy for each company and you get 2 experience points for each. You can to apply a specific number of employees in every company. Each type of work is taxable amount of which is determined by the country's leaders.
1. The companies page button.
2. My job section - Info about your daily salary and employer & a work button.
3. Companies & employees management buttons.
4. The icons of your factories and factories management buttons.
5. Work as manager section.
6. The employees section - managing your employees.
7. The amount of raw materials you produce / need.
8. The amount of final products you will produce.
9. Summary of the work in your companies (taxes, energy required, employees hired and RM).
10. The production button - click to start production.
eRepublik contains two types of basic factories: food & weapons.
As much as the quality level of your factory is higher, thus you produce more and better products.
However, the requirements for producing products are getting higher as well.
Factories can be built and upgraded without any limitation (as long as you you have enough gold).
Once in a month there is a promotion that gives 45% discount on factory upgrades (just like yesterday).
Quality level | Upgrade cost | Employees |
1 | 10 gold | 1 |
2 | 20 gold | 2 |
3 | 50 gold | 3 |
4 | 150 gold | 5 |
5 | 350 gold | 10 |
6 | 750 gold | 10 |
7 | 1200 gold | 10 |
eRepublik contains two basic products: food & weapons.
In order to produce products you need a certain amount of raw materials.
As there are 2 types of products there are also 2 types of raw materials.
Note that raw material factories cannot be upgraded, they can only be built.
Quality level | Factory name | Building cost | Employees | Basic production |
1 | Grain farm | 1500 currency | 0 | 35 raw materials |
2 | Fruit orchard | 3000 currency | 0 | 70 raw materials |
3 | Fishery | 10 gold | 1 | 125 raw materials |
4 | Cattle farm | 8500 currency | 1 | 175 raw materials |
5 | Hunting lodge | 35 gold | 4 | 250 raw materials |
1 | Iron mine | 1500 currency | 0 | 35 raw materials |
2 | Oil rig | 3000 currency | 0 | 70 raw materials |
3 | Aluminium mine | 10 gold | 1 | 125 raw materials |
4 | Saltpeter mine | 8500 currency | 1 | 175 raw materials |
5 | Rubber plantation | 35 gold | 4 | 250 raw materials |
The problem is with many of own companies that do not economical too much. A lot of players have q7 weapons factories and more self-sufficient in food. The market is full of products and thus can be sold very cheaply.
Next time we're going to discuss about the trainings.
The description is based on the guidance of xMIKIGOx
fabyzol
MoE
Comments
Looks smart.
voted
Nice article!
tits?
[DM-529] …dögöljön meg.
erepublik.com/hu/article/2409980
How many ! is it worth?😃
v
Vv
Nice artcl~
Recommended factories or raw material factories? (Eg. aluminium mine)
The market is full of products and thus can be sold very cheaply.
It is quite clear. 😃
v
vote