[IDEA] Proposed changes and improvements to eRepublik

Day 5,950, 00:31 Published in Ireland Ireland by Releasethe Krakken
POLITICS

Erepublik never really thought their political module through. it could have been a lot more engaging / fun module with some very minor changes.

How:

A. Brainstorm laws and proposals.

Here is one or 2 of mine please weigh in :

1. Make the donation cap monthly I will get back to it in 2


2. Propose a budget

This will be a far more comprehensive proposal that requires a Minister of Finance to actually draw up a monthly budget.

Every cent spend or collected will be determined by this budget such as

1. Minimum wage
2. Work Tax rates
3. Other tax rates
4. Donations will now include the option to donate to a country. So instead of manual donations every congressmen will now be able to see how much money is send to a foreign country
5. Donate to multiple organisations. So we will say have a air wing organization etc etc
6. Donate to military units money
7. Determine salaries - minister, congress men and the country president will get a monthly salary. This could be 1 cc for the naysayers
8. Organization /departments will now be a key feature of the game again. All organization will have a monthly budget and all funds not used will be removed from the org at the end of the month and settle again in Treasury
9. Your available budget will be the total of your income from the previous month.
10. All war campaigns must be budgeted in advance

Compiling the budget will lead to a lot more conversation in the threads

B. The end of dictatorship

dictatorship has never been a popular module . It re-enforces clicks and power groupings and it leaves all congress members with nothing to DO for a month so that some powerful tank have all the say with his friends

WARFARE

C. Military Units

1.Military units will now have an inventory and can buy food and weapons of any kind.

2. The commander can determine how much food/weapons each soldier can receive.

3.He can set requirements for collection. For example do X damage in the following battles or a per specie battle say like do X damage for this country in this division.



D. REAL WARS

Unfortunately the game mechanics hinder proper wars. There is simply to much at stake for countries in real wars.

So to change that we change the declare war module.

Upon declaring war a nation must set down a bounty and the other side must accept or counter. This is the amount each nation wager. Then in a separate war room every region of every nation is added to a unconquered region list (1 list) and a second conquered lists (2 lists). All regions is added to the unconquered lists as if this regions belong to no one.

Each day a nation can on an alternating basis pick a region to attack from the regions.

A nation can only have 1 ongoing war and 1 Alliance war I will get to this.

If the nation wins the region then its added to his conquered region list. After all regions have been conquered the winner is basically the nation with the most regions in his list.

These are special campaigns and do not determine ownership of regions

E. Alliance WARS

This uses the same mechanics as 1 but only 2 alliances at a time can participate in this . The alliance leaders besides determining a bounty also determine the number of possible battles per day



ECONOMICS

1. ONLY SHOW HOLDING COMPANY TRAVELLED TO OPTION.

All destinations is still shown if your not in a region or in your residents
but if one travels to a region it only shows the companies in thar region

2. ITERATION VERSUS PULL

The filters simply dont work so filters no longer pull all the companies of a certain type. All companies is always shown in a holding company. If filters the following occur

1. All regions are unselected
2. The program iterate through all companies using a for construct if the company meets the criteria(filter) it is selected
3. if not the company is not selected

Pressing the button would mean only companies selected in is worked in