Text-based ChatGPT RPG
Elorinn
Hello readers,
Let's try to play some GPT-assisted Role Playing text adventure.
Apply below in comments, with what your character will be.
I will send queries to chat bot, and write his response below your comment.
Thank you.
Edit:
Current characters:
Schwayxtix
Alethea
Stanley
Comments
o7
What type of adventure would you like to embark on? Would you like a high fantasy adventure, a post-apocalyptic world, a sci-fi adventure, a western adventure, a medieval adventure, a horror adventure, a steampunk adventure, or a superhero adventure?
a post-apocalyptic world
Excellent choice! In this post-apocalyptic world, the remnants of humanity struggle to survive in a harsh desert wasteland. Here are your options for races: human, mutant, cyborg, android, goblin, elf, dwarf, and orc. Which race would you like to play as?
mutant
Great choice! Mutants in this world have been exposed to radiation and have developed unique abilities. Here are your options for classes: scavenger, raider, wasteland medic, bounty hunter, and mutant berserker. Which class would you like to play as?
mutant berserker
A fierce and intimidating choice! Here are your options for backgrounds: former raider, tribal outcast, hermit wanderer, exiled mutant, and gladiator slave. Which background best fits your mutant berserker character?
exiled mutant
Interesting backstory! Now, for your physical features, what does your mutant berserker look like? Please choose from the following options: muscular and tall, lean and lanky, covered in fur, multiple limbs, large horns, and glowing eyes. Or feel free to write your own answer.
large horns and glowing eyes
Impressive! Now, what is your mutant berserker's name?
schwayxtix
Schwayxtix, a fitting name for a powerful mutant berserker! Now, let's move on to ability scores. You will be rolling for six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. You can roll six-sided dice (d6) four times and drop the lowest roll to determine your scores for each ability. Please type out your four rolls for each ability, and we will calculate the final scores together.
5
4
4
3
Here are your final ability scores:
Strength: 13
Dexterity: 9
Constitution: 12
Intelligence: 5
Wisdom: 9
Charisma: 16
You can allocate these scores to any ability you wish, and you have the option to reroll if you're unhappy with your results. Additionally, you can choose any two skills from the following list: Athletics, Intimidation, Perception, Survival, and Stealth.
Intimidation, Perception
Great choices! You can assign your ability scores to any ability you wish. Keep in mind that your ability scores will affect your success rate when performing certain actions. For example, a higher Strength score will increase your chances of successfully lifting heavy objects or overpowering someone in combat. A higher Dexterity score will increase your chances of successfully sneaking past enemies or dodging attacks.
continue
Sure thing! Please assign your ability scores to the different abilities based on your preferences. For example, if you want your mutant berserker to be physically strong, you would assign a higher score to Strength. Once you've assigned your scores, let me know and we can move on to your starting gear.
Here are your final ability scores:
Strength: 16
Dexterity: 12
Constitution: 9
Intelligence: 5
Wisdom: 9
Charisma: 13
Now, for your starting gear, you have a choice between a rusty machete or a spiked club as your melee weapon, and a crossbow or a revolver as your ranged weapon. Which weapons would you like to start with?
rusty machete and revolver
Great choices! You also get to choose one piece of armor: leather armor or metal armor. Which armor would you like to start with?
metal armor
Excellent choice! With your starting gear, you also have 5 stimpacks and 100 currency. Stimpacks can be used to heal yourself in battle, and currency can be used to buy items and equipment from shops or NPCs.
Now, let's move on to your backstory. As an exiled mutant, what led to your exile? And how did you become a mutant berserker?
exiled for political reasons and because I have committed a crime.
So, you were exiled for political reasons and for committing a crime. What kind of crime did you commit, and what was the political situation that led to your exile? And how did you become a mutant berserker?
I was farr right and killed opponent from far left
I see. That's a serious crime, and it makes sense that it would result in your exile. Can you tell me more about the political situation that led to your actions? And how did you become a mutant berserker? Did you undergo some sort of mutation due to radiation exposure, or were you born with mutant abilities?
radiation exposure
I see. So the radiation exposure caused you to develop mutant abilities, which you've now honed into your current profession as a mutant berserker.
Let's move on to the game mechanics. You start at level 1, with 100 HP and 0 experience points. You will level up after gaining enough experience points, and each level up will increase your maximum HP by 10. In combat, you and your enemies will take turns attacking, and the winner is determined by whoever reduces the other's HP to 0 first.
Whenever your character takes damage, I will let you know how much damage was dealt and how much HP you have remaining. Whenever you defeat an enemy, you will gain experience points and a reward of currency. You can use this currency to buy items and equipment from shops or NPCs.
Are you ready to begin your adventure in the post-apocalyptic wasteland as Schwayxtix, the exiled mutant berserker?
continue
I see. Radiation exposure is a common occurrence in this post-apocalyptic world, and it's no surprise that it led to your mutation. After being exiled, you were forced to live on your own in the harsh desert wasteland. It was during this time that you discovered your mutant abilities. In particular, you found that you had an incredible strength and resilience that allowed you to survive and thrive in the unforgiving environment. You also found that you had a tendency towards extreme aggression, which made you a formidable opponent in combat. Over time, you honed your mutant abilities and developed a unique fighting style that involved using your immense strength to overpower your enemies. This is how you became a mutant berserker.
continue
Great! Your journey begins in a small, run-down town located on the outskirts of the wasteland. As you walk through the town, you notice that most of the buildings are in disrepair, and the few people that you see are either rummaging through piles of junk or huddled in small groups.
Suddenly, you hear a commotion coming from the nearby alleyway. Curious, you approach the alleyway and see a group of raiders attacking a lone wasteland medic. The medic is outnumbered and outmatched, but you know that you have the strength and skill to take on the raiders.
Do you want to intervene and help the medic, or do you want to wait and see what happens?
wait and see what happens?
You decide to wait and see what happens. From your vantage point, you can see that the raiders are armed with makeshift weapons and are wearing scraps of leather armor. The wasteland medic, on the other hand, is dressed in tattered clothing and is armed only with a scalpel.
The raiders continue to attack the medic, and it's clear that they have no intention of letting him go. As you watch, you see the medic dodge one of the raider's attacks and make a break for it. The raiders give chase, and it looks like they're about to catch up to the medic.
Do you want to intervene now, or do you continue to wait and see what happens?
wait and see what happens
You continue to watch as the medic runs down the alleyway, with the raiders in hot pursuit. Suddenly, the medic turns a corner and disappears from sight. The raiders follow suit, and you hear their voices echoing through the narrow alleyway.
A few moments later, you hear a loud thud and a groan of pain. You realize that the raiders caught up to the medic and are now attacking him again. It's clear that the medic needs help, and it's up to you to decide whether or not to intervene.
Do you want to intervene now, or do you continue to wait and see what happens?
wait and see what happens
You continue to wait and listen. The sounds of the raiders attacking the medic grow louder, and you can hear the medic grunting in pain. Suddenly, you hear a loud roar that echoes through the alleyway. It's a sound that you've never heard before, but it's clear that it's coming from someone or something that is both incredibly strong and incredibly angry.
The sounds of the raiders attacking the medic stop abruptly, and you hear their voices turn from aggression to fear. Moments later, the raiders run past your hiding spot, their faces pale and their weapons abandoned. You realize that someone or something must have scared them off.
Do you want to investigate the situation further, or do you want to continue on your way?
investigate the situation further
You decide to investigate the situation further. As you cautiously approach the corner of the alleyway, you see the wasteland medic lying on the ground, clutching a wound on his leg.
Standing over him is a massive, muscular mutant with glowing red eyes and long, curved horns on his head. It's clear that this mutant was the one who scared off the raiders.
The mutant turns to face you, and you can feel its gaze bore into you. It's clear that this mutant is not to be trifled with, but it's also clear that it has some sort of connection to you.
Do you want to approach the mutant, or do you want to keep your distance?
approach the mutant
You cautiously approach the mutant, who regards you with a mixture of suspicion and curiosity. As you get closer, you can see that its metal armor is dented and scratched, and there are traces of blood on its rusty machete.
The mutant speaks in a low, rumbling voice. "Who are you, and what do you want?" it asks.
You explain that you're an exiled mutant berserker, and that you saw the raiders attacking the wasteland medic. You also mention that you saw the mutant scare off the raiders, and that you're impressed by its strength.
The mutant regards you for a moment longer before speaking. "I am known as Gruumsh," it says. "I am a mutant berserker like you, and I roam the wasteland looking for worthy opponents. You seem like you might fit the bill."
Gruumsh offers you a challenge: if you can defeat him in combat, he will acknowledge you as a true mutant berserker and offer to join forces with you. Do you accept the challenge?
yes
Very well. Gruumsh steps back and readies his rusty machete. You can see the excitement in his glowing red eyes as he prepares to face you in combat.
You draw your revolver and ready yourself for the fight. The air around you is thick with tension as you and Gruumsh circle each other, waiting for the other to make the first move
continue
quit
Sorry to hear that. Hope we will talk again.